conceptret.blogg.se

Hello neighbor alpha 2 basement music
Hello neighbor alpha 2 basement music






hello neighbor alpha 2 basement music

The basement is also tilted and worn down. All three abilities are required from here on. A Shadow Man is also present, and again requires invisibility to avoid being caught as it walks down a long hall. They should then go down the hall the Shadow Man came from and double-jump onto some pipes to get over a gate blocking the door marked with an Exit sign. At this point, the Neighbor catches the player. Use the break-free ability by repeatedly jumping (Spacebar by default) to escape. Afterward, the protagonist knocks over the Neighbor and locks the door behind them. The Neighbor can be heard crying worriedly from outside. The player can then go to the door that was previously locked in Act 1. The Giant Neighbor boss battle begins after going through it. The player never got to see inside the Pre-Alpha and Alpha 1 basement(s), as it was simply a cupboard under the stairs in the former, and a cut-scene played in the latter where the Neighbor shut the door on the protagonist and buried them alive. In Alpha 2, the basement was developed and had several rooms. However, the game ended as the player approached the open wooden door, and this version of the basement would not be playable in future versions. Additionally, the basement itself was not in Alpha 3, and the rooms are thus unused.įrom Alpha 4 to Beta 3, the basement was a strange place, with a huge abyss, platforms, and large fans which required the player to double-jump to reach them and be holding an umbrella in order to catch the wind. The player went through an assortment of rooms.

hello neighbor alpha 2 basement music

Hello neighbor alpha 2 basement music generator#

Firstly, they would drop into a small room with lots of cameras dangling on wires from the ceiling, and switch on a generator in order to open the gate.








Hello neighbor alpha 2 basement music